Pirateland
An Exciting High-Seas Adventure Game made with Unreal Engine
3D Modeling and Animations:
- Design and 3D modeling of the main character using Blender.
- Implementation of all character animations, ensuring smooth and efficient integration into Unreal Engine 5 utilizing the Animation Blueprint system and Control Rig for advanced rigging.
Movement and Physics Configuration:
- Adjustment and refinement of the character’s movement system, including advanced physics dynamics using Unreal Engine’s Physics Asset (PhAT) tool.
- Configuration of the character’s ragdoll and rigs to ensure a natural and realistic response to in-game interactions, leveraging the Chaos Physics system.
- Implementation and optimization of movement controllers using Unreal Engine’s Character Movement Component, Blueprints, and C++ to maximize performance.
Basic AI Programming:
- Development of NPC artificial intelligence, implementing chase and evasion behaviors using Unreal Engine’s Behavior Trees and AI Controller classes.
- Use of Unreal Engine’s Navigation Mesh (NavMesh) to create efficient and dynamic movement paths and interaction dynamics.
- Integration of complex behaviors using Blueprints and Behavior Trees, ensuring a challenging and engaging gameplay experience.
Level and Minigame Design:
- Creation and construction of game environments using advanced level design techniques, including Unreal Engine’s World Composition and Landscape systems, to provide immersive experiences.
- Development and programming of minigame mechanics using Unreal Engine 5, utilizing tools like the Sequencer for in-game cinematics and interactive elements to create unique and varied challenges.
Asset Integration:
- Integration of props and assembly of game environments, ensuring cohesive and immersive scenes.
- Adaptation of assets and scripts for optimal performance and visual fidelity within Unreal Engine.
- Utilization of Unreal Engine’s Asset Manager and Level of Detail (LOD) systems to manage and optimize assets for seamless gameplay experiences.